![]() ![]() Throughout 2015 Avid offered special pricing on plans for existing users to encourage them to make the leap, although such pricing ceased at the end of the year. This approach is similar to what Waves users experience with the Waves Update Plan. Instead, you’ll need to have a current All Access plan, renewed on an annual basis, that entitles you to receive all upgrades released during the course of the year. Never again will you be charged a specific fee for a new version of Pro Tools. The key point about such a plan hinges on the way paying for upgrades will be handled in the future. ![]() The new Pro Tools licensing options are based on what Avid call an All Access plan. Not exactly the line–up of splendours you would associate with a major integer release, especially since Avid wanted to encourage users to start paying for Pro Tools via what the company described as “flexible licensing options”. This meant the only new features in Pro Tools 12.0 were improvements to the I/O Setup window, a new Metadata Inspector window, the ability to purchase plug–ins within Pro Tools, and a new Dashboard window to replace the Quick Start window as the first thing that greets you when you open Pro Tools. However, when Pro Tools 12.0 was released a few months later, only one of these had been implemented - and I’ll give you a clue, it wasn’t cloud collaboration.ĭespite my lampooning of such collaborative features in last April’s Sounding Off, I still find it slightly poor (and slightly amusing) that almost a year later, as I write this, we’re still waiting for the “Avid Cloud Collaboration for Pro Tools” to be available. Can Avid persuade existing users that it’s time to start paying annual fees?Īvid announced Pro Tools 12 at 2014’s Winter NAMM show with a fanfare, promising new features for cloud collaboration, and a new way for users to pay for the product. Actually, either way, we would love to hear from you!Ĭharles Forman // Just some dude who cares.The new features promised in Pro Tools 12 are finally starting to arrive. If you are compelled by it, we would love to hear from you. We are looking for people to join our team. I also invite you to look at what we are working on - the reason why we made this tool. Please send us feedback, ideas, and suggestions. Anyone who makes broad claims otherwise is a liar. You could do this with a stack of paper and a pencil. ![]() It makes drawing and ordering drawings simpler. Storyboarder, at the highest level, is a drawing organizer. Refining work into great work is even harder. If I can make a tool to help you will them into the world, that would make me happy. Selfishly, I want to experience your stories. Additionally, we think it's important to listen to feedback and ideas, and if possible integrate the truly best ideas into the tool. Should other people want to use our tools to create something great, nothing should stand in the way of that. I hope you do not ignore them, but defy them. They lack the ability to dream of a better way. "Why don't you just do it the way thousands have done it before?" "Why don't you just make your movie instead of making this tool?" These are the voices of closed-minded, common people. We have been accused of trying to rethink the way things are done. We will make money from creating great stories, not selling overpriced niche software. It is important that we are motivated almost exclusively by the betterment of our work, and not by making money. We want to iterate on it and make it better as we learn more from the process of using it. It is very important that the primary purpose of this tool is to allow us to create better work. Making a tool that allows us to realize our vision in a faster, richer, and more meaningful way is well worth the short term investment for the long term benefits. As many artists before us, we think that toolmaking is an important aspect of creation. This is especially true with creative persuits. We use tools every day to help us do things. We made Storyboarder because we needed a great storyboarding tool that simply didn't exist. ![]()
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